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dawn
/
tint
/
0f2d95dea31e4e502071c6487f95c247392c93c2
/
.
/
test
/
types
/
texture
/
sampled
/
2d.wgsl.expected.hlsl
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Texture2D
<float4>
t_f
:
register
(
t0
,
space0
);
Texture2D
<int4>
t_i
:
register
(
t1
,
space0
);
Texture2D
<uint4>
t_u
:
register
(
t2
,
space0
);
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
t_f
;
t_i
;
t_u
;
return
;
}