| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, int N, int M> |
| inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) { |
| return lhs * vec<T, N>(rhs); |
| } |
| |
| template<typename T, int N, int M> |
| inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) { |
| return vec<T, M>(lhs) * rhs; |
| } |
| |
| struct S { |
| /* 0x0000 */ packed_float3 v; |
| /* 0x000c */ int8_t tint_pad[4]; |
| }; |
| |
| void f(device S* const tint_symbol) { |
| (*(tint_symbol)).v = float3(1.0f, 2.0f, 3.0f); |
| (*(tint_symbol)).v[0] = 1.0f; |
| (*(tint_symbol)).v[1] = 2.0f; |
| (*(tint_symbol)).v[2] = 3.0f; |
| } |
| |