| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| fn main_1() { |
| let x_31 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if ((sqrt(x_31) < -1.0)) { |
| let x_10 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_38 : f32 = f32(x_10); |
| x_GLF_color = vec4<f32>(x_38, x_38, x_38, x_38); |
| } else { |
| let x_11 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_41 : f32 = f32(x_11); |
| let x_12 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_43 : f32 = f32(x_12); |
| x_GLF_color = vec4<f32>(x_41, x_43, x_43, x_41); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |