| SKIP: FAILED |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int i = 0; |
| const int x_27 = asint(x_6[3].x); |
| a = x_27; |
| i = 0; |
| { |
| [loop] for(; (i < 3); i = (i + 1)) { |
| const int x_35 = i; |
| const int x_37 = asint(x_6[1].x); |
| if ((x_35 == x_37)) { |
| a = (a + 1); |
| } else { |
| a = (a / i); |
| } |
| } |
| } |
| const int x_49 = a; |
| const int x_51 = asint(x_6[2].x); |
| if ((x_49 == x_51)) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_57 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_60 = asint(x_6[1].x); |
| const int x_63 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66)); |
| } else { |
| const int x_70 = asint(x_6[1].x); |
| const float x_71 = float(x_70); |
| x_GLF_color = float4(x_71, x_71, x_71, x_71); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x000001A53C9E4360(19,14-18): error X4010: Unsigned integer divide by zero |
| C:\src\tint\test\Shader@0x000001A53C9E4360(19,14-18): warning X3556: integer divides may be much slower, try using uints if possible. |
| |