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// Copyright 2021 The Tint Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <sstream>
#include <string>
#include <type_traits>
#include <vector>
#include <thread> // NOLINT
#include "tools/src/cmd/remote-compile/compile.h"
#include "tools/src/cmd/remote-compile/socket.h"
namespace {
#if 0
#define DEBUG(msg, ...) printf(msg "\n", ##__VA_ARGS__)
#else
#define DEBUG(...)
#endif
/// Print the tool usage, and exit with 1.
void ShowUsage() {
const char* name = "tint-remote-compile";
printf(R"(%s is a tool for compiling a shader on a remote machine
usage as server:
%s -s [-p port-number]
usage as client:
%s [-p port-number] [server-address] shader-file-path
[server-address] can be omitted if the TINT_REMOTE_COMPILE_ADDRESS environment
variable is set.
Alternatively, you can pass xcrun arguments so %s can be used as a
drop-in replacement.
)",
name, name, name, name);
exit(1);
}
/// The protocol version code. Bump each time the protocol changes
constexpr uint32_t kProtocolVersion = 1;
/// Supported shader source languages
enum SourceLanguage {
MSL,
};
/// Stream is a serialization wrapper around a socket
struct Stream {
/// The underlying socket
Socket* const socket;
/// Error state
std::string error;
/// Writes a uint32_t to the socket
Stream operator<<(uint32_t v) {
if (error.empty()) {
Write(&v, sizeof(v));
}
return *this;
}
/// Reads a uint32_t from the socket
Stream operator>>(uint32_t& v) {
if (error.empty()) {
Read(&v, sizeof(v));
}
return *this;
}
/// Writes a std::string to the socket
Stream operator<<(const std::string& v) {
if (error.empty()) {
uint32_t count = static_cast<uint32_t>(v.size());
*this << count;
if (count) {
Write(v.data(), count);
}
}
return *this;
}
/// Reads a std::string from the socket
Stream operator>>(std::string& v) {
uint32_t count = 0;
*this >> count;
if (count) {
std::vector<char> buf(count);
if (Read(buf.data(), count)) {
v = std::string(buf.data(), buf.size());
}
} else {
v.clear();
}
return *this;
}
/// Writes an enum value to the socket
template <typename T>
std::enable_if_t<std::is_enum<T>::value, Stream> operator<<(T e) {
return *this << static_cast<uint32_t>(e);
}
/// Reads an enum value from the socket
template <typename T>
std::enable_if_t<std::is_enum<T>::value, Stream> operator>>(T& e) {
uint32_t v;
*this >> v;
e = static_cast<T>(v);
return *this;
}
private:
bool Write(const void* data, size_t size) {
if (error.empty()) {
if (!socket->Write(data, size)) {
error = "Socket::Write() failed";
}
}
return error.empty();
}
bool Read(void* data, size_t size) {
auto buf = reinterpret_cast<uint8_t*>(data);
while (size > 0 && error.empty()) {
if (auto n = socket->Read(buf, size)) {
if (n > size) {
error = "Socket::Read() returned more bytes than requested";
return false;
}
size -= n;
buf += n;
}
}
return error.empty();
}
};
////////////////////////////////////////////////////////////////////////////////
// Messages
////////////////////////////////////////////////////////////////////////////////
/// Base class for all messages
struct Message {
/// The type of the message
enum class Type {
ConnectionRequest,
ConnectionResponse,
CompileRequest,
CompileResponse,
};
explicit Message(Type ty) : type(ty) {}
const Type type;
};
struct ConnectionResponse : Message { // Server -> Client
ConnectionResponse() : Message(Type::ConnectionResponse) {}
template <typename T>
void Serialize(T&& f) {
f(error);
}
std::string error;
};
struct ConnectionRequest : Message { // Client -> Server
using Response = ConnectionResponse;
explicit ConnectionRequest(uint32_t proto_ver = kProtocolVersion)
: Message(Type::ConnectionRequest), protocol_version(proto_ver) {}
template <typename T>
void Serialize(T&& f) {
f(protocol_version);
}
uint32_t protocol_version;
};
struct CompileResponse : Message { // Server -> Client
CompileResponse() : Message(Type::CompileResponse) {}
template <typename T>
void Serialize(T&& f) {
f(error);
}
std::string error;
};
struct CompileRequest : Message { // Client -> Server
using Response = CompileResponse;
CompileRequest() : Message(Type::CompileRequest) {}
CompileRequest(SourceLanguage lang, std::string src)
: Message(Type::CompileRequest), language(lang), source(src) {}
template <typename T>
void Serialize(T&& f) {
f(language);
f(source);
}
SourceLanguage language;
std::string source;
};
/// Writes the message `m` to the stream `s`
template <typename MESSAGE>
std::enable_if_t<std::is_base_of<Message, MESSAGE>::value, Stream>& operator<<(
Stream& s,
const MESSAGE& m) {
s << m.type;
const_cast<MESSAGE&>(m).Serialize([&s](const auto& value) { s << value; });
return s;
}
/// Reads the message `m` from the stream `s`
template <typename MESSAGE>
std::enable_if_t<std::is_base_of<Message, MESSAGE>::value, Stream>& operator>>(
Stream& s,
MESSAGE& m) {
Message::Type ty;
s >> ty;
if (ty == m.type) {
m.Serialize([&s](auto& value) { s >> value; });
} else {
std::stringstream ss;
ss << "expected message type " << static_cast<int>(m.type) << ", got "
<< static_cast<int>(ty);
s.error = ss.str();
}
return s;
}
/// Writes the request message `req` to the stream `s`, then reads and returns
/// the response message from the same stream.
template <typename REQUEST, typename RESPONSE = typename REQUEST::Response>
RESPONSE Send(Stream& s, const REQUEST& req) {
s << req;
if (s.error.empty()) {
RESPONSE resp;
s >> resp;
if (s.error.empty()) {
return resp;
}
}
return {};
}
} // namespace
bool RunServer(std::string port);
bool RunClient(std::string address, std::string port, std::string file);
int main(int argc, char* argv[]) {
bool run_server = false;
std::string port = "19000";
std::vector<std::string> args;
for (int i = 1; i < argc; i++) {
std::string arg = argv[i];
if (arg == "-s" || arg == "--server") {
run_server = true;
continue;
}
if (arg == "-p" || arg == "--port") {
if (i < argc - 1) {
i++;
port = argv[i];
} else {
printf("expected port number");
exit(1);
}
continue;
}
// xcrun flags are ignored so this executable can be used as a replacement
// for xcrun.
if ((arg == "-x" || arg == "-sdk") && (i < argc - 1)) {
i++;
continue;
}
if (arg == "metal") {
for (; i < argc; i++) {
if (std::string(argv[i]) == "-c") {
break;
}
}
continue;
}
args.emplace_back(arg);
}
bool success = false;
if (run_server) {
success = RunServer(port);
} else {
std::string address;
std::string file;
switch (args.size()) {
case 1:
if (auto* addr = getenv("TINT_REMOTE_COMPILE_ADDRESS")) {
address = addr;
}
file = args[0];
break;
case 2:
address = args[0];
file = args[1];
break;
}
if (address.empty() || file.empty()) {
ShowUsage();
}
success = RunClient(address, port, file);
}
if (!success) {
exit(1);
}
return 0;
}
bool RunServer(std::string port) {
auto server_socket = Socket::Listen("", port.c_str());
if (!server_socket) {
printf("Failed to listen on port %s\n", port.c_str());
return false;
}
printf("Listening on port %s...\n", port.c_str());
while (auto conn = server_socket->Accept()) {
std::thread([=] {
DEBUG("Client connected...");
Stream stream{conn.get()};
{
ConnectionRequest req;
stream >> req;
if (!stream.error.empty()) {
printf("%s\n", stream.error.c_str());
return;
}
ConnectionResponse resp;
if (req.protocol_version != kProtocolVersion) {
DEBUG("Protocol version mismatch");
resp.error = "Protocol version mismatch";
stream << resp;
return;
}
stream << resp;
}
DEBUG("Connection established");
{
CompileRequest req;
stream >> req;
if (!stream.error.empty()) {
printf("%s\n", stream.error.c_str());
return;
}
#ifdef TINT_ENABLE_MSL_COMPILATION_USING_METAL_API
if (req.language == SourceLanguage::MSL) {
auto result = CompileMslUsingMetalAPI(req.source);
CompileResponse resp;
if (!result.success) {
resp.error = result.output;
}
stream << resp;
return;
}
#endif
CompileResponse resp;
resp.error = "server cannot compile this type of shader";
stream << resp;
}
}).detach();
}
return true;
}
bool RunClient(std::string address, std::string port, std::string file) {
// Read the file
std::ifstream input(file, std::ios::binary);
if (!input) {
printf("Couldn't open '%s'\n", file.c_str());
return false;
}
std::string source((std::istreambuf_iterator<char>(input)),
std::istreambuf_iterator<char>());
constexpr const int timeout_ms = 10000;
DEBUG("Connecting to %s:%s...", address.c_str(), port.c_str());
auto conn = Socket::Connect(address.c_str(), port.c_str(), timeout_ms);
if (!conn) {
printf("Connection failed\n");
return false;
}
Stream stream{conn.get()};
DEBUG("Sending connection request...");
auto conn_resp = Send(stream, ConnectionRequest{kProtocolVersion});
if (!stream.error.empty()) {
printf("%s\n", stream.error.c_str());
return false;
}
if (!conn_resp.error.empty()) {
printf("%s\n", conn_resp.error.c_str());
return false;
}
DEBUG("Connection established. Requesting compile...");
auto comp_resp = Send(stream, CompileRequest{SourceLanguage::MSL, source});
if (!stream.error.empty()) {
printf("%s\n", stream.error.c_str());
return false;
}
if (!comp_resp.error.empty()) {
printf("%s\n", comp_resp.error.c_str());
return false;
}
DEBUG("Compilation successful");
return true;
}