| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1() { | |
| float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); | |
| float3 const x_15 = m[1]; | |
| float const x_16 = x_15.y; | |
| return; | |
| } | |
| kernel void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |