| struct Inner { | |
| x : i32; | |
| }; | |
| [[block]] | |
| struct S { | |
| a : vec3<i32>; | |
| b : i32; | |
| c : vec3<u32>; | |
| d : u32; | |
| e : vec3<f32>; | |
| f : f32; | |
| g : mat2x3<f32>; | |
| h : mat3x2<f32>; | |
| i : Inner; | |
| j : [[stride(16)]] array<Inner, 4>; | |
| }; | |
| [[binding(0), group(0)]] var<storage, write> s : S; | |
| [[stage(compute), workgroup_size(1)]] | |
| fn main() { | |
| s.a = vec3<i32>(); | |
| s.b = i32(); | |
| s.c = vec3<u32>(); | |
| s.d = u32(); | |
| s.e = vec3<f32>(); | |
| s.f = f32(); | |
| s.g = mat2x3<f32>(); | |
| s.h = mat3x2<f32>(); | |
| s.i = Inner(); | |
| s.j = [[stride(16)]] array<Inner, 4>(); | |
| } |