float4 tint_unpack4x8snorm(uint param_0) { | |
int j = int(param_0); | |
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; | |
return clamp(float4(i) / 127.0, -1.0, 1.0); | |
} | |
void unpack4x8snorm_523fb3() { | |
float4 res = tint_unpack4x8snorm(1u); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
unpack4x8snorm_523fb3(); | |
return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol vertex_main() { | |
const float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
unpack4x8snorm_523fb3(); | |
return; | |
} |