| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float a = 0.0f; |
| int i = 0; |
| float b = 0.0f; |
| float c = 0.0f; |
| float d = 0.0f; |
| bool x_67 = false; |
| bool x_68_phi = false; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_37 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = x_37; |
| const int x_39 = asint(x_9[1].x); |
| i = x_39; |
| while (true) { |
| const int x_44 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_46 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_44 < x_46)) { |
| } else { |
| break; |
| } |
| b = a; |
| c = b; |
| d = asin(c); |
| const float x_54 = asfloat(x_6[1].x); |
| c = x_54; |
| a = d; |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_59 = asfloat(x_6[2].x); |
| const bool x_61 = (x_59 < a); |
| x_68_phi = x_61; |
| if (x_61) { |
| const float x_64 = a; |
| const float x_66 = asfloat(x_6[3].x); |
| x_67 = (x_64 < x_66); |
| x_68_phi = x_67; |
| } |
| if (x_68_phi) { |
| const int x_73 = asint(x_9[2].x); |
| const int x_76 = asint(x_9[1].x); |
| const int x_79 = asint(x_9[1].x); |
| const int x_82 = asint(x_9[2].x); |
| x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82)); |
| } else { |
| const int x_86 = asint(x_9[1].x); |
| const float x_87 = float(x_86); |
| x_GLF_color = float4(x_87, x_87, x_87, x_87); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |