| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[6]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[1]; |
| }; |
| |
| void main_1() { |
| int data[5] = (int[5])0; |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_48 = asint(x_6[5].x); |
| const int x_51 = asint(x_6[5].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_54 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54)); |
| const int x_58 = asint(x_6[1].x); |
| const int x_60 = asint(x_6[2].x); |
| const int x_62 = asint(x_6[3].x); |
| const int x_64 = asint(x_6[4].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int tint_symbol_5[5] = {x_58, x_60, x_62, x_64, x_66}; |
| data = tint_symbol_5; |
| const int x_69 = asint(x_6[5].x); |
| a = x_69; |
| while (true) { |
| const int x_74 = a; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_76 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_74 < x_76)) { |
| } else { |
| break; |
| } |
| const int x_80 = asint(x_6[5].x); |
| i = x_80; |
| while (true) { |
| const int x_85 = i; |
| const int x_87 = asint(x_6[1].x); |
| if ((x_85 < x_87)) { |
| } else { |
| break; |
| } |
| j = i; |
| while (true) { |
| const int x_95 = j; |
| const int x_97 = asint(x_6[1].x); |
| if ((x_95 < x_97)) { |
| } else { |
| break; |
| } |
| const int x_102 = data[i]; |
| const int x_105 = data[j]; |
| if ((x_102 < x_105)) { |
| const int x_110 = asint(x_6[5].x); |
| const float x_111 = float(x_110); |
| x_GLF_color = float4(x_111, x_111, x_111, x_111); |
| } |
| { |
| j = (j + 1); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| { |
| a = (a + 1); |
| } |
| } |
| while (true) { |
| const float x_124 = gl_FragCoord.x; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_126 = asfloat(x_12[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_124 < x_126)) { |
| } else { |
| break; |
| } |
| const int x_130 = asint(x_6[5].x); |
| i_1 = x_130; |
| while (true) { |
| const int x_135 = i_1; |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_137 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_135 < x_137)) { |
| } else { |
| break; |
| } |
| const int x_141 = asint(x_6[5].x); |
| const float x_142 = float(x_141); |
| x_GLF_color = float4(x_142, x_142, x_142, x_142); |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_6 = {x_GLF_color}; |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |