| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_9, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float x_43 = 0.0f; |
| float x_44 = 0.0f; |
| float x_45 = 0.0f; |
| int x_46 = 0; |
| int zero = 0; |
| float2 param = 0.0f; |
| float2 temp = 0.0f; |
| float4 const x_47 = *(tint_symbol_3); |
| param = float2(x_47.x, x_47.y); |
| while (true) { |
| float const x_54 = param.y; |
| if ((x_54 < 50.0f)) { |
| float const x_60 = x_9.injectionSwitch.y; |
| x_44 = x_60; |
| } else { |
| x_44 = 0.0f; |
| } |
| float const x_61 = x_44; |
| x_43 = x_61; |
| float const x_63 = (*(tint_symbol_3)).y; |
| float const x_65 = select(0.0f, 1.0f, (x_63 < 50.0f)); |
| x_45 = x_65; |
| if (((x_61 - x_65) < 1.0f)) { |
| x_46 = 0; |
| break; |
| } |
| x_46 = 1; |
| break; |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| int const x_70 = x_46; |
| zero = x_70; |
| if ((x_70 == 1)) { |
| return; |
| } |
| *(tint_symbol_4) = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| float const x_75 = (*(tint_symbol_3)).x; |
| float const x_77 = x_9.injectionSwitch.x; |
| if ((x_75 >= x_77)) { |
| float const x_82 = (*(tint_symbol_3)).y; |
| if ((x_82 >= 0.0f)) { |
| float const x_87 = x_9.injectionSwitch.y; |
| (*(tint_symbol_4)).x = x_87; |
| } |
| } |
| float const x_90 = (*(tint_symbol_3)).y; |
| if ((x_90 >= 0.0f)) { |
| float const x_95 = x_9.injectionSwitch.x; |
| (*(tint_symbol_4)).y = x_95; |
| } |
| float4 const x_97 = *(tint_symbol_3); |
| float2 const x_98 = float2(x_97.x, x_97.y); |
| float2 const x_101 = float2(x_98.x, x_98.y); |
| temp = x_101; |
| if ((x_101.y >= 0.0f)) { |
| float const x_107 = x_9.injectionSwitch.x; |
| (*(tint_symbol_4)).z = x_107; |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_9, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_9, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_9, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| int alwaysZero_vf2_(constant buf0& x_9, thread float2* const coord, thread float4* const tint_symbol_9) { |
| float a = 0.0f; |
| float x_110 = 0.0f; |
| float b = 0.0f; |
| float const x_112 = (*(coord)).y; |
| if ((x_112 < 50.0f)) { |
| float const x_118 = x_9.injectionSwitch.y; |
| x_110 = x_118; |
| } else { |
| x_110 = 0.0f; |
| } |
| float const x_119 = x_110; |
| a = x_119; |
| float const x_121 = (*(tint_symbol_9)).y; |
| float const x_123 = select(0.0f, 1.0f, (x_121 < 50.0f)); |
| b = x_123; |
| if (((x_119 - x_123) < 1.0f)) { |
| return 0; |
| } |
| return 1; |
| } |
| |