blob: bebd5814768b81bea0c1b656f98c8239dc264143 [file] [log] [blame]
Texture3D<float4> t_f : register(t0, space0);
Texture3D<int4> t_i : register(t1, space0);
Texture3D<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}