|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | void main_1() { | 
|  | bvec2 x_1 = (bvec2(true, false) & bvec2(false, true)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void tint_symbol() { | 
|  | main_1(); | 
|  | return; | 
|  | } | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | } | 
|  |  | 
|  |  | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:5: '&' :  wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const 2-component vector of bool' and a right operand of type ' const 2-component vector of bool' (or there is no acceptable conversion) | 
|  | ERROR: 0:5: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  |