|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | void main_1() { | 
|  | uint u1 = 10u; | 
|  | int i1 = 30; | 
|  | uvec2 v2u1 = uvec2(10u, 20u); | 
|  | ivec2 v2i1 = ivec2(30, 40); | 
|  | int x_1 = reversebits(i1); | 
|  | return; | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void tint_symbol() { | 
|  | main_1(); | 
|  | return; | 
|  | } | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | } | 
|  |  | 
|  |  | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:9: 'reversebits' : no matching overloaded function found | 
|  | ERROR: 0:9: '=' :  cannot convert from ' const float' to ' temp highp int' | 
|  | ERROR: 0:9: '' : compilation terminated | 
|  | ERROR: 3 compilation errors.  No code generated. | 
|  |  | 
|  |  | 
|  |  |