| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| void main_1() { | |
| bvec2 x_1 = !(bvec2(true, false)); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion) | |
| ERROR: 0:5: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |