| #version 310 es |
| precision mediump float; |
| |
| shared ivec3 v; |
| |
| struct tint_symbol_2 { |
| uint local_invocation_index; |
| }; |
| |
| void tint_symbol_inner(uint local_invocation_index) { |
| { |
| v = ivec3(0, 0, 0); |
| } |
| memoryBarrierShared(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| tint_symbol_inner(tint_symbol_1.local_invocation_index); |
| return; |
| } |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); |
| tint_symbol(inputs); |
| } |
| |
| |