| struct Array { |
| values : array<i32, 2>; |
| }; |
| |
| struct buf0 { |
| zero : i32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : Array; |
| var b : Array; |
| var one : f32; |
| let x_10 : i32 = x_7.zero; |
| a.values[x_10] = 1; |
| let x_35 : Array = a; |
| b = x_35; |
| one = 0.0; |
| let x_11 : i32 = x_7.zero; |
| let x_12 : i32 = b.values[x_11]; |
| if ((x_12 == 1)) { |
| one = 1.0; |
| } |
| let x_41 : f32 = one; |
| x_GLF_color = vec4<f32>(x_41, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |