| type Arr = @stride(16) array<f32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_7 : buf1; |
| |
| fn main_1() { |
| let x_29 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| let x_32 : f32 = x_5.x_GLF_uniform_float_values[0]; |
| if ((ldexp(x_29, 10000) == x_32)) { |
| let x_38 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_41 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_44 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_47 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47)); |
| } else { |
| let x_51 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_54 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_57 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_60 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_51), f32(x_54), f32(x_57), f32(x_60)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |