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170a50353c08673ca0ebec556dbbbb3a074cdce1
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test
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shader_io
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invariant.wgsl.expected.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
),
invariant
]]
vec4
<f32>
{
return
vec4
<f32>
();
}