blob: b3167130ed3b79846820433490c97afb98033e21 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_7e9ffd() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1))).x;
}
void fragment_main() {
textureSample_7e9ffd();
return;
}