fn frexp_e061dd() { | |
var arg_1 : i32; | |
var res : f32 = frexp(1.0, &(arg_1)); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
frexp_e061dd(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
frexp_e061dd(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
frexp_e061dd(); | |
} |