blob: cfcba07064387f45a8c6efdccc70b9fa40c230af [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(texture3d<float, access::write> tint_symbol_1 [[texture(0)]], texture3d<float, access::write> tint_symbol_2 [[texture(1)]], texture3d<uint, access::write> tint_symbol_3 [[texture(2)]], texture3d<int, access::write> tint_symbol_4 [[texture(3)]], texture3d<uint, access::write> tint_symbol_5 [[texture(4)]], texture3d<int, access::write> tint_symbol_6 [[texture(5)]], texture3d<float, access::write> tint_symbol_7 [[texture(6)]], texture3d<uint, access::write> tint_symbol_8 [[texture(7)]], texture3d<int, access::write> tint_symbol_9 [[texture(8)]], texture3d<float, access::write> tint_symbol_10 [[texture(9)]], texture3d<uint, access::write> tint_symbol_11 [[texture(10)]], texture3d<int, access::write> tint_symbol_12 [[texture(11)]], texture3d<float, access::write> tint_symbol_13 [[texture(12)]], texture3d<uint, access::write> tint_symbol_14 [[texture(13)]], texture3d<int, access::write> tint_symbol_15 [[texture(14)]], texture3d<float, access::write> tint_symbol_16 [[texture(15)]]) {
(void) tint_symbol_1;
(void) tint_symbol_2;
(void) tint_symbol_3;
(void) tint_symbol_4;
(void) tint_symbol_5;
(void) tint_symbol_6;
(void) tint_symbol_7;
(void) tint_symbol_8;
(void) tint_symbol_9;
(void) tint_symbol_10;
(void) tint_symbol_11;
(void) tint_symbol_12;
(void) tint_symbol_13;
(void) tint_symbol_14;
(void) tint_symbol_15;
(void) tint_symbol_16;
return;
}