var<private> x_GLF_color : vec4<f32>; | |
var<private> frag_color : vec4<f32>; | |
fn main_1() { | |
let x_12 : vec4<f32> = frag_color; | |
x_GLF_color = x_12; | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main([[location(0)]] frag_color_param : vec4<f32>) -> main_out { | |
frag_color = frag_color_param; | |
main_1(); | |
return main_out(x_GLF_color); | |
} |