blob: 11eb15423b1ab0922bdc53f011cb245103bbb10c [file] [log] [blame]
struct block0 {
in_color : vec4<f32>;
}
var<private> position : vec4<f32>;
var<private> frag_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : block0;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_24 : vec4<f32> = position;
gl_Position = x_24;
let x_27 : vec4<f32> = x_8.in_color;
frag_color = x_27;
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4<f32>;
@location(0)
frag_color_1 : vec4<f32>;
}
@stage(vertex)
fn main(@location(0) position_param : vec4<f32>) -> main_out {
position = position_param;
main_1();
return main_out(gl_Position, frag_color);
}