| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct FragmentInputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| }; |
| struct tint_symbol_2 { |
| int loc0; |
| uint loc1; |
| float loc2; |
| vec4 loc3; |
| }; |
| |
| void tint_symbol_inner(FragmentInputs inputs) { |
| int i = inputs.loc0; |
| uint u = inputs.loc1; |
| float f = inputs.loc2; |
| vec4 v = inputs.loc3; |
| } |
| |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { |
| FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3); |
| tint_symbol_inner(tint_symbol_3); |
| return; |
| } |
| in int loc0; |
| in uint loc1; |
| in float loc2; |
| in vec4 loc3; |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.loc0 = loc0; |
| inputs.loc1 = loc1; |
| inputs.loc2 = loc2; |
| inputs.loc3 = loc3; |
| tint_symbol(inputs); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:29: 'int' : must be qualified as flat in |
| ERROR: 0:29: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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