blob: 206d81691ee8fe9214f15c7c5b852beabf4a603e [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<i32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<i32> = textureGather(3, t, s, vec2<f32>());
}