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tint
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1c6c6b19ab9c4a357f11f32bce4c3cbe17ada13e
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.
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test
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shader_io
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invariant.wgsl.expected.wgsl
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@stage
(
vertex
)
fn main
()
->
@builtin
(
position
)
@invariant
vec4
<f32>
{
return
vec4
<f32>
();
}