Sign in
dawn
/
tint
/
1c6c6b19ab9c4a357f11f32bce4c3cbe17ada13e
/
.
/
test
/
shader_io
/
invariant_struct_member.wgsl.expected.wgsl
blob: 64d1f60b44429bdbd74cd360feca52c082d2fadd [
file
] [
log
] [
blame
]
struct
Out
{
@builtin
(
position
)
@invariant
pos
:
vec4
<f32>
;
}
@stage
(
vertex
)
fn main
()
->
Out
{
return
Out
();
}