blob: b94d5af26217fb8817a6e93e5a00f6880aa4ba75 [file] [log] [blame]
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/transform/clamp_frag_depth.h"
#include "src/tint/transform/test_helper.h"
namespace tint::transform {
namespace {
using ClampFragDepthTest = TransformTest;
TEST_F(ClampFragDepthTest, ShouldRunEmptyModule) {
auto* src = R"()";
EXPECT_FALSE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, ShouldRunNoFragmentShader) {
auto* src = R"(
fn f() -> f32 {
return 0.0;
}
@compute @workgroup_size(1) fn cs() {
}
@vertex fn vs() -> @builtin(position) vec4<f32> {
return vec4<f32>();
}
)";
EXPECT_FALSE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, ShouldRunFragmentShaderNoReturnType) {
auto* src = R"(
@fragment fn main() {
}
)";
EXPECT_FALSE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, ShouldRunFragmentShaderNoFragDepth) {
auto* src = R"(
@fragment fn main() -> @location(0) f32 {
return 0.0;
}
struct S {
@location(0) a : f32,
@builtin(sample_mask) b : u32,
}
@fragment fn main2() -> S {
return S();
}
)";
EXPECT_FALSE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, ShouldRunFragDepthAsDirectReturn) {
auto* src = R"(
@fragment fn main() -> @builtin(frag_depth) f32 {
return 0.0;
}
)";
EXPECT_TRUE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, ShouldRunFragDepthInStruct) {
auto* src = R"(
struct S {
@location(0) a : f32,
@builtin(frag_depth) b : f32,
@location(1) c : f32,
}
@fragment fn main() -> S {
return S();
}
)";
EXPECT_TRUE(ShouldRun<ClampFragDepth>(src));
}
TEST_F(ClampFragDepthTest, SingleReturnOfFragDepth) {
auto* src = R"(
@fragment fn main() -> @builtin(frag_depth) f32 {
return 0.0;
}
)";
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
@fragment
fn main() -> @builtin(frag_depth) f32 {
return clamp_frag_depth(0.0);
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(ClampFragDepthTest, MultipleReturnOfFragDepth) {
auto* src = R"(
@fragment fn main() -> @builtin(frag_depth) f32 {
if (false) {
return 1.0;
}
return 0.0;
}
)";
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
@fragment
fn main() -> @builtin(frag_depth) f32 {
if (false) {
return clamp_frag_depth(1.0);
}
return clamp_frag_depth(0.0);
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(ClampFragDepthTest, OtherFunctionWithoutFragDepth) {
auto* src = R"(
@fragment fn main() -> @builtin(frag_depth) f32 {
return 0.0;
}
@fragment fn friend() -> @location(0) f32 {
return 0.0;
}
)";
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
@fragment
fn main() -> @builtin(frag_depth) f32 {
return clamp_frag_depth(0.0);
}
@fragment
fn friend() -> @location(0) f32 {
return 0.0;
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(ClampFragDepthTest, SimpleReturnOfStruct) {
auto* src = R"(
struct S {
@builtin(frag_depth) frag_depth : f32,
}
@fragment fn main() -> S {
return S(0.0);
}
)";
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
struct S {
@builtin(frag_depth)
frag_depth : f32,
}
fn clamp_frag_depth_S(s : S) -> S {
return S(clamp_frag_depth(s.frag_depth));
}
@fragment
fn main() -> S {
return clamp_frag_depth_S(S(0.0));
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(ClampFragDepthTest, MixOfFunctionReturningStruct) {
auto* src = R"(
struct S {
@builtin(frag_depth) frag_depth : f32,
}
struct S2 {
@builtin(frag_depth) frag_depth : f32,
}
@fragment fn returnS() -> S {
return S(0.0);
}
@fragment fn againReturnS() -> S {
return S(0.0);
}
@fragment fn returnS2() -> S2 {
return S2(0.0);
}
)";
// clamp_frag_depth_S is emitted only once.
// S2 gets its own clamping function.
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
struct S {
@builtin(frag_depth)
frag_depth : f32,
}
struct S2 {
@builtin(frag_depth)
frag_depth : f32,
}
fn clamp_frag_depth_S(s : S) -> S {
return S(clamp_frag_depth(s.frag_depth));
}
@fragment
fn returnS() -> S {
return clamp_frag_depth_S(S(0.0));
}
@fragment
fn againReturnS() -> S {
return clamp_frag_depth_S(S(0.0));
}
fn clamp_frag_depth_S2(s : S2) -> S2 {
return S2(clamp_frag_depth(s.frag_depth));
}
@fragment
fn returnS2() -> S2 {
return clamp_frag_depth_S2(S2(0.0));
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(ClampFragDepthTest, ComplexIOStruct) {
auto* src = R"(
struct S {
@location(0) blou : vec4<f32>,
@location(1) bi : vec4<f32>,
@builtin(frag_depth) frag_depth : f32,
@location(2) boul : i32,
@builtin(sample_mask) ga : u32,
}
@fragment fn main() -> S {
return S(vec4<f32>(), vec4<f32>(), 0.0, 1, 0u);
}
)";
auto* expect = R"(
enable chromium_experimental_push_constant;
struct FragDepthClampArgs {
min : f32,
max : f32,
}
var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
fn clamp_frag_depth(v : f32) -> f32 {
return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
}
struct S {
@location(0)
blou : vec4<f32>,
@location(1)
bi : vec4<f32>,
@builtin(frag_depth)
frag_depth : f32,
@location(2)
boul : i32,
@builtin(sample_mask)
ga : u32,
}
fn clamp_frag_depth_S(s : S) -> S {
return S(s.blou, s.bi, clamp_frag_depth(s.frag_depth), s.boul, s.ga);
}
@fragment
fn main() -> S {
return clamp_frag_depth_S(S(vec4<f32>(), vec4<f32>(), 0.0, 1, 0u));
}
)";
auto got = Run<ClampFragDepth>(src);
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace tint::transform