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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_TYPE_TEXTURE_H_
#define SRC_TINT_TYPE_TEXTURE_H_
#include "src/tint/type/texture_dimension.h"
#include "src/tint/type/type.h"
namespace tint::type {
/// A texture type.
class Texture : public Castable<Texture, Type> {
public:
/// Constructor
/// @param hash the unique hash of the node
/// @param dim the dimensionality of the texture
Texture(size_t hash, TextureDimension dim);
/// Destructor
~Texture() override;
/// @returns the texture dimension
TextureDimension dim() const { return dim_; }
private:
TextureDimension const dim_;
};
/// @param dim the type::TextureDimension to query
/// @return true if the given type::TextureDimension is an array texture
bool IsTextureArray(type::TextureDimension dim);
/// Returns the number of axes in the coordinate used for accessing
/// the texture, where an access is one of: sampling, fetching, load,
/// or store.
/// None -> 0
/// 1D -> 1
/// 2D, 2DArray -> 2
/// 3D, Cube, CubeArray -> 3
/// Note: To sample a cube texture, the coordinate has 3 dimensions,
/// but textureDimensions on a cube or cube array returns a 2-element
/// size, representing the (x,y) size of each cube face, in texels.
/// @param dim the type::TextureDimension to query
/// @return number of dimensions in a coordinate for the dimensionality
int NumCoordinateAxes(type::TextureDimension dim);
} // namespace tint::type
#endif // SRC_TINT_TYPE_TEXTURE_H_