| struct FragmentOutputs { | |
| float frag_depth; | |
| uint sample_mask; | |
| }; | |
| struct tint_symbol { | |
| float frag_depth : SV_Depth; | |
| uint sample_mask : SV_Coverage; | |
| }; | |
| FragmentOutputs main_inner() { | |
| const FragmentOutputs tint_symbol_1 = {1.0f, 1u}; | |
| return tint_symbol_1; | |
| } | |
| tint_symbol main() { | |
| const FragmentOutputs inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.frag_depth = inner_result.frag_depth; | |
| wrapper_result.sample_mask = inner_result.sample_mask; | |
| return wrapper_result; | |
| } |