| struct VertexInputs { | |
| [[builtin(vertex_index)]] vertex_index : u32; | |
| [[builtin(instance_index)]] instance_index : u32; | |
| }; | |
| [[stage(vertex)]] | |
| fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> { | |
| let foo : u32 = inputs.vertex_index + inputs.instance_index; | |
| return vec4<f32>(); | |
| } |