Sign in
dawn
/
tint
/
293d313bbca271f9475d75f0eeeed316aeafa17e
/
.
/
test
/
shader_io
/
invariant.wgsl
blob: 66b0649ee490645f4cbcd7011c70ee301a621fca [
file
] [
log
] [
blame
]
[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
),
invariant
]]
vec4
<f32>
{
return
vec4
<f32>
();
}