| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %_ %position %frag_color |
| OpSource GLSL 430 |
| OpName %main "main" |
| OpName %gl_PerVertex "gl_PerVertex" |
| OpMemberName %gl_PerVertex 0 "gl_Position" |
| OpMemberName %gl_PerVertex 1 "gl_PointSize" |
| OpMemberName %gl_PerVertex 2 "gl_ClipDistance" |
| OpName %_ "" |
| OpName %position "position" |
| OpName %frag_color "frag_color" |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position |
| OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize |
| OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance |
| OpDecorate %gl_PerVertex Block |
| OpDecorate %position Location 0 |
| OpDecorate %frag_color Location 1 |
| %void = OpTypeVoid |
| %8 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %uint = OpTypeInt 32 0 |
| %uint_1 = OpConstant %uint 1 |
| %_arr_float_uint_1 = OpTypeArray %float %uint_1 |
| %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output |
| %int = OpTypeInt 32 1 |
| %int_0 = OpConstant %int 0 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %position = OpVariable %_ptr_Input_v4float Input |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %frag_color = OpVariable %_ptr_Output_v4float Output |
| %float_0_5 = OpConstant %float 0.5 |
| %main = OpFunction %void None %8 |
| %20 = OpLabel |
| %21 = OpLoad %v4float %position |
| %22 = OpAccessChain %_ptr_Output_v4float %_ %int_0 |
| OpStore %22 %21 |
| %23 = OpLoad %v4float %position |
| %24 = OpVectorTimesScalar %v4float %23 %float_0_5 |
| OpStore %frag_color %24 |
| OpReturn |
| OpFunctionEnd |