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// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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#ifndef SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_
#define SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_
#include <unordered_map>
#include <utility>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/utils/reflection/reflection.h"
namespace tint {
/// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes.
struct TextureBuiltinsFromUniformOptions {
/// Indicate the type of field for each entry to push.
enum class Field {
/// The number of mip levels of the bonnd texture view.
TextureNumLevels,
/// The number of samples per texel of the bound multipsampled texture.
TextureNumSamples,
};
/// Records the field and the byte offset of the data to push in the internal uniform buffer.
using FieldAndOffset = std::pair<Field, uint32_t>;
/// Maps from binding point to data entry with the information to populate the data.
using BindingPointToFieldAndOffset = std::unordered_map<BindingPoint, FieldAndOffset>;
/// The binding point to use to generate a uniform buffer from which to read
/// buffer sizes.
BindingPoint ubo_binding = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(ubo_binding);
};
} // namespace tint
#endif // SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_