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/
tint
/
2d87beb200763920dc1b571c338d3cb10212d7d1
/
.
/
test
/
expressions
/
type_ctor
/
vec4
/
explicit
/
bool.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
const
bvec4 v
=
bvec4
(
false
,
true
,
false
,
true
);