blob: 2df40792b003e7344bfc4bc26e720e72fa378970 [file] [log] [blame]
#version 310 es
precision mediump float;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
vec4 tint_symbol(VertexInputs inputs) {
uint foo = (inputs.vertex_index + inputs.instance_index);
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
VertexInputs tint_symbol_1 = VertexInputs(uint(gl_VertexID), uint(gl_InstanceID));
vec4 inner_result = tint_symbol(tint_symbol_1);
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}