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dawn
/
tint
/
2d87beb200763920dc1b571c338d3cb10212d7d1
/
.
/
test
/
shadowing
/
function
/
var.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
struct
a
{
int
a
;
};
void
f
()
{
{
a a_1
=
a
(
0
);
a b
=
a_1
;
}
a a_2
=
a
(
0
);
a b
=
a_2
;
}