| SKIP: FAILED |
| |
| warning: use of deprecated builtin |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 1) uniform buf1_1 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| } x_8; |
| |
| void main_1() { |
| float f0 = 0.0f; |
| float s1 = 0.0f; |
| float f1 = 0.0f; |
| bool x_72 = false; |
| bool x_73_phi = false; |
| f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f)))); |
| s1 = 9.99999935e-39f; |
| if ((s1 == 0.0f)) { |
| s1 = 1.0f; |
| } |
| bool x_62 = false; |
| bool x_71 = false; |
| bool x_63_phi = false; |
| bool x_72_phi = false; |
| float x_42 = s1; |
| f1 = (10.0f - (x_42 * floor((10.0f / x_42)))); |
| bool x_48 = (isinf(f1) | (s1 == 1.0f)); |
| x_73_phi = x_48; |
| if (!(x_48)) { |
| bool x_54 = (f0 == f1); |
| x_63_phi = x_54; |
| if (!(x_54)) { |
| x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f)); |
| x_63_phi = x_62; |
| } |
| bool x_63 = x_63_phi; |
| x_72_phi = x_63; |
| if (!(x_63)) { |
| x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f)); |
| x_72_phi = x_71; |
| } |
| x_72 = x_72_phi; |
| x_73_phi = x_72; |
| } |
| if ((x_73_phi | (f1 == 10.0f))) { |
| int x_81 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_84 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_87 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_90 = x_8.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90)); |
| } else { |
| int x_94 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_95 = float(x_94); |
| x_GLF_color = vec4(x_95, x_95, x_95, x_95); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:43: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:43: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |