| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_RENAMER_H_ |
| #define SRC_TRANSFORM_RENAMER_H_ |
| |
| #include <string> |
| #include <unordered_map> |
| |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// Renamer is a Transform that renames all the symbols in a program. |
| class Renamer : public Castable<Renamer, Transform> { |
| public: |
| /// Data is outputted by the Renamer transform. |
| /// Data holds information about shader usage and constant buffer offsets. |
| struct Data : public Castable<Data, transform::Data> { |
| /// Remappings is a map of old symbol name to new symbol name |
| using Remappings = std::unordered_map<std::string, std::string>; |
| |
| /// Constructor |
| /// @param remappings the symbol remappings |
| explicit Data(Remappings&& remappings); |
| |
| /// Copy constructor |
| Data(const Data&); |
| |
| /// Destructor |
| ~Data() override; |
| |
| /// A map of old symbol name to new symbol name |
| Remappings const remappings; |
| }; |
| |
| /// Target is an enumerator of rename targets that can be used |
| enum class Target { |
| /// Rename every symbol. |
| kAll, |
| /// Only rename symbols that are reserved keywords in HLSL. |
| kHlslKeywords, |
| /// Only rename symbols that are reserved keywords in MSL. |
| kMslKeywords, |
| }; |
| |
| /// Optional configuration options for the transform. |
| /// If omitted, then the renamer will use Target::kAll. |
| struct Config : public Castable<Config, transform::Data> { |
| /// Constructor |
| /// @param tgt the targets to rename |
| explicit Config(Target tgt); |
| |
| /// Copy constructor |
| Config(const Config&); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// The targets to rename |
| Target const target = Target::kAll; |
| }; |
| |
| /// Constructor using a the configuration provided in the input Data |
| Renamer(); |
| |
| /// Destructor |
| ~Renamer() override; |
| |
| /// Runs the transform on `program`, returning the transformation result. |
| /// @param program the source program to transform |
| /// @param data optional extra transform-specific input data |
| /// @returns the transformation result |
| Output Run(const Program* program, const DataMap& data = {}) override; |
| }; |
| |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_RENAMER_H_ |