| type Arr = [[stride(16)]] array<i32, 5>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| var i : i32; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_43 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| let x_49 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| v = vec4<f32>(f32(x_40), f32(x_43), f32(x_46), f32(x_49)); |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| i = x_53; |
| loop { |
| let x_58 : i32 = i; |
| let x_60 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| let x_63 : vec4<f32> = v; |
| let x_64 : vec4<f32> = v; |
| let x_65 : vec4<f32> = v; |
| let x_66 : vec4<f32> = v; |
| let x_88 : i32 = i; |
| let x_92 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| if ((mat4x4<f32>(vec4<f32>(x_63.x, x_63.y, x_63.z, x_63.w), vec4<f32>(x_64.x, x_64.y, x_64.z, x_64.w), vec4<f32>(x_65.x, x_65.y, x_65.z, x_65.w), vec4<f32>(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) { |
| let x_96 : i32 = i; |
| let x_97 : vec4<f32> = v; |
| let x_99 : f32 = x_9.x_GLF_uniform_float_values[1]; |
| let x_102 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| let x_106 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| v[x_96] = clamp(x_97, vec4<f32>(x_99, x_99, x_99, x_99), vec4<f32>(x_102, x_102, x_102, x_102))[x_106]; |
| } |
| |
| continuing { |
| let x_109 : i32 = i; |
| i = (x_109 + 1); |
| } |
| } |
| let x_111 : vec4<f32> = v; |
| let x_113 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_114 : f32 = f32(x_113); |
| if (all((x_111 == vec4<f32>(x_114, x_114, x_114, x_114)))) { |
| let x_122 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_125 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_128 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_131 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_122), f32(x_125), f32(x_128), f32(x_131)); |
| } else { |
| let x_135 : i32 = x_6.x_GLF_uniform_int_values[4]; |
| let x_136 : f32 = f32(x_135); |
| x_GLF_color = vec4<f32>(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |