| #version 310 es | |
| precision mediump float; | |
| struct tint_symbol_1 { | |
| vec4 value; | |
| }; | |
| vec4 tint_symbol_inner() { | |
| return vec4(1.0f, 2.0f, 3.0f, 4.0f); | |
| } | |
| tint_symbol_1 tint_symbol() { | |
| vec4 inner_result = tint_symbol_inner(); | |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| void main() { | |
| tint_symbol_1 outputs; | |
| outputs = tint_symbol(); | |
| gl_Position = outputs.value; | |
| gl_Position.y = -gl_Position.y; | |
| } | |