blob: be102ee99e4b3089dfdc3c484d1e7b4df09b75f0 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared uint arg_0;
void atomicCompareExchangeWeak_b2ab2c() {
uvec2 atomic_result = uvec2(0u, 0u);
uint atomic_compare_value = 1u;
InterlockedCompareExchange(arg_0, atomic_compare_value, 1u, atomic_result.x);
atomic_result.y = atomic_result.x == atomic_compare_value;
uvec2 res = atomic_result;
}
struct tint_symbol_1 {
uint local_invocation_index;
};
void compute_main_inner(uint local_invocation_index) {
{
uint atomic_result_1 = 0u;
InterlockedExchange(arg_0, 0u, atomic_result_1);
}
GroupMemoryBarrierWithGroupSync();
atomicCompareExchangeWeak_b2ab2c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main(tint_symbol_1 tint_symbol) {
compute_main_inner(tint_symbol.local_invocation_index);
return;
}
void main() {
tint_symbol_1 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
compute_main(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.