blob: c27e6cdd8c85489cd2c8c7c73c0bebc01030cfd8 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared int i;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
i = 0;
}
GroupMemoryBarrierWithGroupSync();
i = 123;
int use = (i + 1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.