|  | struct tint_symbol_1 { | 
|  | float4 position : SV_Position; | 
|  | bool front_facing : SV_IsFrontFace; | 
|  | uint sample_index : SV_SampleIndex; | 
|  | uint sample_mask : SV_Coverage; | 
|  | }; | 
|  |  | 
|  | void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { | 
|  | if (front_facing) { | 
|  | const float4 foo = position; | 
|  | const uint bar = (sample_index + sample_mask); | 
|  | } | 
|  | } | 
|  |  | 
|  | void main(tint_symbol_1 tint_symbol) { | 
|  | main_inner(tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask); | 
|  | return; | 
|  | } |