| #include <metal_stdlib> | |
| using namespace metal; | |
| void tint_symbol_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { | |
| if (front_facing) { | |
| float4 const foo = position; | |
| uint const bar = (sample_index + sample_mask); | |
| } | |
| } | |
| fragment void tint_symbol(float4 position [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) { | |
| tint_symbol_inner(position, front_facing, sample_index, sample_mask); | |
| return; | |
| } | |