|  | struct VertexInputs { | 
|  | uint vertex_index; | 
|  | uint instance_index; | 
|  | }; | 
|  | struct tint_symbol_1 { | 
|  | uint vertex_index : SV_VertexID; | 
|  | uint instance_index : SV_InstanceID; | 
|  | }; | 
|  | struct tint_symbol_2 { | 
|  | float4 value : SV_Position; | 
|  | }; | 
|  |  | 
|  | float4 main_inner(VertexInputs inputs) { | 
|  | const uint foo = (inputs.vertex_index + inputs.instance_index); | 
|  | return float4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | } | 
|  |  | 
|  | tint_symbol_2 main(tint_symbol_1 tint_symbol) { | 
|  | const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index}; | 
|  | const float4 inner_result = main_inner(tint_symbol_3); | 
|  | tint_symbol_2 wrapper_result = (tint_symbol_2)0; | 
|  | wrapper_result.value = inner_result; | 
|  | return wrapper_result; | 
|  | } |