|  | struct VertexInputs0 { | 
|  | uint vertex_index; | 
|  | int loc0; | 
|  | }; | 
|  | struct VertexInputs1 { | 
|  | float loc2; | 
|  | float4 loc3; | 
|  | }; | 
|  | struct tint_symbol_1 { | 
|  | int loc0 : TEXCOORD0; | 
|  | uint loc1 : TEXCOORD1; | 
|  | float loc2 : TEXCOORD2; | 
|  | float4 loc3 : TEXCOORD3; | 
|  | uint vertex_index : SV_VertexID; | 
|  | uint instance_index : SV_InstanceID; | 
|  | }; | 
|  | struct tint_symbol_2 { | 
|  | float4 value : SV_Position; | 
|  | }; | 
|  |  | 
|  | float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1) { | 
|  | const uint foo = (inputs0.vertex_index + instance_index); | 
|  | const int i = inputs0.loc0; | 
|  | const uint u = loc1; | 
|  | const float f = inputs1.loc2; | 
|  | const float4 v = inputs1.loc3; | 
|  | return float4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | } | 
|  |  | 
|  | tint_symbol_2 main(tint_symbol_1 tint_symbol) { | 
|  | const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0}; | 
|  | const VertexInputs1 tint_symbol_4 = {tint_symbol.loc2, tint_symbol.loc3}; | 
|  | const float4 inner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4); | 
|  | tint_symbol_2 wrapper_result = (tint_symbol_2)0; | 
|  | wrapper_result.value = inner_result; | 
|  | return wrapper_result; | 
|  | } |