| struct VertexOutputs { | |
| [[location(0), interpolate(flat)]] loc0 : i32; | |
| [[location(1), interpolate(flat)]] loc1 : u32; | |
| [[location(2)]] loc2 : f32; | |
| [[location(3)]] loc3 : vec4<f32>; | |
| [[builtin(position)]] position : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main() -> VertexOutputs { | |
| return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>()); | |
| } |