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/
tint
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30d55fabc91fc7f9cd6b0d2f7fdf53b984168ed2
/
.
/
test
/
var
/
initialization
/
private
/
struct.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
struct
S
{
int
a
;
float
b
;
};
S v
=
S
(
0
,
0.0f
);
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
return
;
}
void
main
()
{
tint_symbol
();
}